

Its My Player mode sticks you inside the head of a player of your own design, tracing his moves throughout the Minor Leagues, grinding away in hopes of a call-up.

If there’s one thing that MLB 2K12 emphasizes over all else, it’s that baseball can be an intensely lonely experience. I do not think Deathcrush would have liked him very much. My team lost what was like their fifth game in a row, and my manager-a gigantic, terrifying North Carolinian who chewed tobacco and probably should not have been allowed to spend very much time around children-ended up throwing a trashcan at the umpire, later threatening to fight him in the parking lot. I was seven years old, eight maybe, the floundering shortstop on a floundering little league team. As Deathcrush cowboyed up to the mound and faced down the leadoff hitter for the Huntsville Stars, I thought about the moment I fell out of love with baseball. Why did I make him a knuckleballer? I thought as I sent Deathcrush Millard, my dreadlocked, purple-sleeved create-a-player, down the path of yet another six innings of wild pitches, slightly-too-slow fastballs, struck batsmen and missed opportunities. Drew Millard explains why baseball games are basically RPGs for jocks.
